using UnityEngine;
using System.Collections;

public class csBulletAttributes : MonoBehaviour 
{
#region DefaultValue
	public const int DEFAULT_DAMAGE = 100;
#endregion
	
#region Data
	public int 		Damage 		= DEFAULT_DAMAGE;					//The attack point of bullet.
//	public Vector3	MoveDirect	= new Vector3(0.0f, 1.0f, 0.0f);	//The move direction of bullet.
#endregion
}
